Wednesday, July 29, 2009

The problems with free World of WarCraft (WoW) servers

It is very amazing to find all those mushroom free World of WarCraft (WoW) simulated servers that have popped up all over the place in the last few years. Many are advertising with "stability" and "lagg free" and "PvE" in some of these voting websites. The real picture however, is totally different.

What is really happening is the following:

- Not being able to connect a lot of the time.

- Waiting for 20 minutes for the character screen or getting into the game after picking a character.

- Lagg related wrong monster position every time where a monster is showing in the wrong location which makes attacking and defending not fun at all. What you see is what you do not get. Wysiwydong. That last bit of that word namely "Dong" is the only thought about these issues.

- Most quests do not work. I understand that none of the server scripting is in place when importing the raw data and that is exactly why not everyone should have a mushroom server, rather combine skills and solve the issues.

- Stability does not exist. Good example: The Scapegaming server (formerly WoWScape) tends to go into a loop and stall and reboot once or more per day. I tried that one for a short while and gave up.

- Rollbacks kill your progress. Also with the Scapegaming server again as an example (there are others): I made a bit of progress, logged on about a week or two later and my character was missing some random gear, some of the inventory was gone and two levels were gone as well. This was not a rollback to a previous state, but rather a partial data change.

- Addons do not work. To be able to upgrade the simulated server does require some reverse engineering which does take time, which I can understand. Add here the fact that there are so many rubbish addons and many frameworks that cannot work together. Some published addons are made for certain game versions and there are no ways to really check this properly. Certain addons always get updated for the latest game client, but this means they break because the simulated server requires a slightly older version.

- PvP only servers marked as "Normal" or "PvE". Not all players want to play PvP (Player versus Player), some just want to enjoy the game and the rather flimsy storyline which needs to be guessed. Getting ambushed by a higher level character while trying to do a quest is not fun. It might be fun for the attacker who knows victory is more guaranteed than the sun coming up the next day. Not all players are professional all day and night hardcore players who just play one game for years.

- Everyone just wants the top end gear and not really work for it. Again this is for those lazy players who are already enjoyed much increased XP (experience) rate. They do not want to level up and do all the quests, they want instant best gear and highest level. There is no satisfaction in playing a game this way.

In the end it comes down to: If you do not want to have too many additional annoyances and actually have some fun, play on the real server.

2 comments:

  1. wow didnt know servers for that could be that bad, i usually stick to PS RO instead :p. keep up the good work, zentai-s are great lol. i only own 3 pair(one broken) but awesome for many things.

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  2. My article is strictly based on observations from actually trying it out. It seems like some of these free servers are now finally switching to WoW version 3.1 which will fix the addons problem for a while. What these servers do not do is to actually tell you that you are running the wrong version of the client which used to work, they just tell you that you could not connect which then seems like the server is yet again having issues.

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