Here are a few small Red Alert 3 tips that might be of use:
Allies:
1. To get a prospector somewhere faster, shrink it using a Cryocopter then it moves a lot faster. This can also be used to move the construction yard out of danger due to the greatly increased speed.
2. Set the rocket troops to laser guided, then put them into the defense turrets and the multi-gunner vehicles.
3. For the high areas, get your dolphins to jump for visibility so that your carriers can see and shoot.
4. Spies in defense turrets and multi-gunner vehicles become snipers.
Empire:
1. Mecha Tengu are good scouting units and base defense against ground troops and air.
2. Use Shinobi in buildings like snipers against group troops.
3. If you can, get those heavy ships up and running to clean out. Have defense for them ready.
4. The balloons can be targeted a bit while falling, but only individually. This can cause great damage.
Soviets:
1. The vehicles with the big slow rockets are very good at removing base defense and buildings. If well defended, they can eat through a base.
2. Keep Natasha in a building where enemy troops move past. She also does wonders to vehicles and buildings. Make sure she is veteran up before going near the enemy base.
3. Build lots of air defense.
Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts
Wednesday, November 26, 2008
Small Red Alert 3 tips
Labels:
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cryocopter,
dolphins,
empire,
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Monday, November 24, 2008
Gaming Sunday afternoon with Company of Heroes
This last Sunday afternoon, I met with two friends to play some LAN games. In this case we finally wanted to get Company of Heroes - Opposing Fronts up and running. The last attempt several weeks ago was a failure.
Since we started quite late in the afternoon, we only managed to get in two games and then it was already past midnight. On normal difficulty the computer already gave us a hard time. I was virtually a beginner on this, but I was not doing too badly and had some fairly good stats at the end. My friends sometimes play the game on insane difficulty.
In the second game at least six vehicle overran my base and nearly forced me out of the game. Not having all builds together helps and having engineers spread out helps as well. One friend came to help me out with his rangers while the other one was trying to eliminate one of the three enemy bases. It took a while, but we turned the mess around and gained ground. I managed to get anti-tank cannons up and running which later on actually gained veterancy.
In single player I would not play this game, but multiplayer is another matter. It is nowhere near as bad as Dawn of War.
Since we started quite late in the afternoon, we only managed to get in two games and then it was already past midnight. On normal difficulty the computer already gave us a hard time. I was virtually a beginner on this, but I was not doing too badly and had some fairly good stats at the end. My friends sometimes play the game on insane difficulty.
In the second game at least six vehicle overran my base and nearly forced me out of the game. Not having all builds together helps and having engineers spread out helps as well. One friend came to help me out with his rangers while the other one was trying to eliminate one of the three enemy bases. It took a while, but we turned the mess around and gained ground. I managed to get anti-tank cannons up and running which later on actually gained veterancy.
In single player I would not play this game, but multiplayer is another matter. It is nowhere near as bad as Dawn of War.
Labels:
company,
company of heroes,
heroes,
lan,
multiplayer,
ranger,
vehicles
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