When Trion introduced the Trove Adventures update it was supposed to improve clubs. To some extent, this has happened, but things were introduced that kill clubs.
These features coupled with members not bothering to log in or actually complete adventures is what gives the huge clubs a massive advantage. Members of the huge clubs get faster to the better fixtures and club levels. The members who care, end up flocking to the clubs that advertise a club level higher than 1.
The club killers are the following features:
1. Being able to change your displayed club only once every 24 hours. This also prevents being able to see any club messages of any other joined clubs of the total of five clubs.
2. Club levels take a long time if only one or two members of a club make an effort, especially if those members are only casual players who only play one to two hours at most per day.
3. Fixtures are the main causes of clubs being killed. They provide bonuses, but to upgrade them or to buy new fixtures, a club level of 4 is needed and a lot of Clubits.
Nice features are:
1. More member levels and being able to set permissions.
2. Fixtures bonuses if the club is big.
Expected side effects:
1. More players stopping to play Trove.
2. Even more dead clubs.
3. Possibly some more "elite" clubs appearing eventually.
Thursday, December 21, 2017
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