The trains today in Cape Town seem to be very messed up. I was trying to reach the 8:10AM train at Monte Vista station. I was about one minute away when it arrived at 8:04AM. According to official documentation, passengers should try and be there five minutes before a train is scheduled to arrive in case it arrives early. Up to five minutes before or after the scheduled time is considered on time because of delays and catching up.
After that issue, I decided that I have time to walk the 25 minutes to reach the 8:30AM train at Vasco station and with that I would get to Salt River station which is one station away from Observatory station which is where I need to go. I got to Vasco station at 8:24AM, a train only came at 8:45AM.
At Salt River station there was already a big crowd waiting for the train. A bit more than ten minutes later a train came past and did not stop. Normally the intervals that time of the morning are fifteen minutes between trains. More or less fifteen minutes later another one came past that did not stop. After that I decided to walk the fifteen minutes to my work in Mowbray.
Friday, July 30, 2010
Wednesday, July 28, 2010
Trains are messed up again
Yet again I heard several announcements this morning at Woodstock station in Cape Town about trains being delayed or even cancelled. The time table at the moment is not ideal at all for those who get off at Esplanade station and walk the one block to Woodstock station to avoid the chaos and the masses of people at Cape Town station.
Monday, July 26, 2010
I finished the game Split/Second
This last weekend I finally managed to finish the PC game called Split/Second, which is a racing game with explosive surroundings.. Some reviewers might complain about there not being enough tracks, which is partially true, but there are multiple variants of the existing tracks and many of them have route changes or nasty accidents that cause track differences. The multiplayer part is very easy to get started for LAN. Initially it looks like the game only supports two players, but as players connect, new slot appear. Most likely the game seems to support eight players. Some people complained about the 30 frames per second, which in my opinion is more than enough. There is no need to slow down the game by doubling the processing intensive rendering when going to 60 frames per second. Getting first in some of those races can be a mission. Being in front is a risk because of everyone trying to take a shot at whoever is in front of them. A small accident or delay can easily cause position changing.
Labels:
explosive,
game,
lan,
multiplayer,
players,
split second
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