During the last few weeks a friend of mine and myself have discovered various new techniques of counters in Red Alert 3 (RA3).
Playing as any side (Soviet/Allies/Empire):
1. Build walls around your generators and resource places.
2. Spread your base to prevent massive damage when something big hits.
3. Always have air defense.
4. Set defense turrets to aggressive, this makes them attack enemy buildings.
Playing as Allies:
1. Countering a Soviet Bullfrog: Use a Shrink Ray from the Cryocopter at a safe distance (it has a wider range than the freeze ray) and then freeze the Bullfrog. A shrunken Bullfrog is useless with anti-air.
2. When someone is about to blast your base with a superweapon: Check the target marker, use Chronic Fissure to temporarily remove your own buildings and units, which should be back after the blast and hopefully be gone before it starts.
3. Use a Chronosphere to teleport an enemy bomb in your base out where it can blow up safely. The bigger the bomb, the more time you have.
4. A bomb can be put on ice with a Cryocopter. If my information is correct, this will disable the bomb skill for the player who planted the bomb.
5. MCVs can be repaired for free in vehicle mode by factories, engineer in a defense turret and an engineer in an IFV.
Playing as the Empire Of The Rising Sun:
1. Multiple of your own Shinobis with Tankbusters and some anti-air unit in an enemy base is bad news for the enemy. The Shinobi can shut down the power generator and take out bears, dogs and other ground troops, while the Tankbusters take out vehicles and buildings. Having Yuriko along with Emperor's Rage does wonders to the landscape.
2. Use Nano swarm to protect your own base during an attack.
3. Use Nano Swarm in the enemy base when you plant the five Tankbusters to give them time to take out a building. This protects them from bears and dogs.
4. Use Nano Swarm in the enemy base to protect your own units when you blast a Decimator Core attack in the enemy base.
5. Use a Burst Drone to slow down the pesky bombers of the Allies to give your anti-air plenty of time to shoot them down.
Playing as the Soviets:
1. If the enemy base is raised and there is no ground defense near an edge, try to shoot at least five bears into the base to clear out dogs/bears and then send in ground troops. Computer enemies are quick to respond during the landing procedure, so aim them well.
2. Use the Twinblade to transport various vehicles. This includes Sputnik, Hammer Tank, Apocalypse Tank and the V4 Rocket Launcher.
3. Use Iron Curtain if you want to deploy yoru MCV in the enemy base. Apply the Iron curtain as late as possible to buy time to deply defense turrets. Do note that you have to set defense turrets to aggressive to attack buildings.
4. Iron curtain can also be used against those bombs that someone plants in your base. The area of effect is limited but it will protect what you target.
Showing posts with label soviets. Show all posts
Showing posts with label soviets. Show all posts
Monday, January 26, 2009
Wednesday, November 26, 2008
Small Red Alert 3 tips
Here are a few small Red Alert 3 tips that might be of use:
Allies:
1. To get a prospector somewhere faster, shrink it using a Cryocopter then it moves a lot faster. This can also be used to move the construction yard out of danger due to the greatly increased speed.
2. Set the rocket troops to laser guided, then put them into the defense turrets and the multi-gunner vehicles.
3. For the high areas, get your dolphins to jump for visibility so that your carriers can see and shoot.
4. Spies in defense turrets and multi-gunner vehicles become snipers.
Empire:
1. Mecha Tengu are good scouting units and base defense against ground troops and air.
2. Use Shinobi in buildings like snipers against group troops.
3. If you can, get those heavy ships up and running to clean out. Have defense for them ready.
4. The balloons can be targeted a bit while falling, but only individually. This can cause great damage.
Soviets:
1. The vehicles with the big slow rockets are very good at removing base defense and buildings. If well defended, they can eat through a base.
2. Keep Natasha in a building where enemy troops move past. She also does wonders to vehicles and buildings. Make sure she is veteran up before going near the enemy base.
3. Build lots of air defense.
Allies:
1. To get a prospector somewhere faster, shrink it using a Cryocopter then it moves a lot faster. This can also be used to move the construction yard out of danger due to the greatly increased speed.
2. Set the rocket troops to laser guided, then put them into the defense turrets and the multi-gunner vehicles.
3. For the high areas, get your dolphins to jump for visibility so that your carriers can see and shoot.
4. Spies in defense turrets and multi-gunner vehicles become snipers.
Empire:
1. Mecha Tengu are good scouting units and base defense against ground troops and air.
2. Use Shinobi in buildings like snipers against group troops.
3. If you can, get those heavy ships up and running to clean out. Have defense for them ready.
4. The balloons can be targeted a bit while falling, but only individually. This can cause great damage.
Soviets:
1. The vehicles with the big slow rockets are very good at removing base defense and buildings. If well defended, they can eat through a base.
2. Keep Natasha in a building where enemy troops move past. She also does wonders to vehicles and buildings. Make sure she is veteran up before going near the enemy base.
3. Build lots of air defense.
Labels:
allies,
construction yard,
cryocopter,
dolphins,
empire,
ra3,
red alert 3,
soviets,
tips,
vehicles
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